![]() ![]() The most basic is to make sure you have a good general and field marshal, you've been researching doctrines, and you built up your planning bonus. Tank-heavy divisions have lower org but hit hard, making them perfect to exploit gaps that your infantry can move in to fill. If the enemy's units have a yellow exclamation mark, their org is low and they are easy pickings. Mind your supply situation, which becomes more dire as you move further away from Europe and as infrastructure is damaged by combat and saboteurs.Īttack when the time is right. Infantry Equipment 1 is better than no rifles at all! Under-supplied divisions are deceptively weak. It may be better to keep an obsolete weapon on the production lines to maintain Production Efficiency. Make sure your industry is pumping out enough guns. The AI can be suicidal, so let them smash into your guys and lose manpower for no reason, as much as they want. Defenders have many advantages: terrain (attacking into mountains or across rivers is bad), and entrenchment, for example. The other folks have given good info regarding division design, but here is how to use them:Īttacking is very costly, both in equipment burned and manpower. ![]()
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